![]() Now with the Circuit, by design you have to extract or you lose all Circuit Progress, which I understand but when Host Migrations break that in some way it feels like being kicked in the head and being told "That's what you get for trusting in other players." ![]() That's not getting into Host Migrations that send you back to your Orbiter completely. But others can genuinely break a mission resulting in having to exit the mission and forfeit all rewards. Not all Host Migrations are created equally and some are inconveniences that don't stall the mission too much. Multiplayer is supposed to be a more fun and enjoyable experience but more often than not, I'd rather play Solo just for the safety and security that I won't lose progress. ![]() They outright punish players as if it's their fault for choosing to play with other players. But Host Migrations in Warframe aren't forgiving. Host Migrations wouldn't be a problem if players got to keep stuff they earned from missions by default when they occured. I'm not going to pretend I understand the exact fundamentals of Host Migrations, but other games that are forced to have Host Migrations always seem to have less issues and problems with Host Migrations than Warframe does. I understand DE try to make fixes to issues that come up as a result of Host Migration but more often than not, it feels like trying to tidy up a tumor to make the problem look less obvious. Even a desire to stop playing the game entirely. For years it's been the bane of players seeking a fun and enjoyable experience at best, and at worst it results in genuine frusteration and a loss of progress. It's been 10 years and it still feels like the most archaic thing in Warframe. I'm not really sure where to start but, Host Migrations.
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